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EBPÎļþ
ebpsÎļþ°üÏÂÓкܶà×ÓÎļþ¼Ð¡¢£¬ÀïÃæ±È½ÏÖØÒªµÄÓÐcampaignºÍpvp
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| leveling_ext: {
| | $REF: "entity_extensions\leveling_ext";
| | attrib_levels: {
| | | attrib_level_attributes: {
| | | | $REF: "types\leveling\attrib_level_attributes";
| | | | health: {
| | | | | health: 35f;------»ù´¡ÉúÃüÖµ£¬¿ÉÁ¯µÄ35µã
| | | | | regeneration: 1f;------»ù´¡ÉúÃü»Ø¸´ËÙ¶È
| | | | };
| | | | skills: {
| | | | | energy: 50f;------ÄÜÁ¿
| | | | | energy_regeneration: 2f;------ÄÜÁ¿»Ö¸´ËÙ¶È
| | | | | morale: 450f;------Ê¿Æø¡¢£¬Õâ¸öÊÇ×öɶµÄÎÒ²»ÖªµÀ
| | | | | morale_regeneration: 0.2f;------Ê¿Æø»Ø¸´ËÙ¶È
| | | | | supression_resistance: 4f;------Ñ¹ÖÆµÖ¿¹
| | | | };
| | | | weapon: {
| | | | | melee_damage_modifier: 1f;------ÓÉÈⲫ¼¼ÄÜ»»ËãµÄÈⲫ¹¥»÷Á¦µÄ¼Ó³É±ÈÂÊ
| | | | | melee_skill: 7;------Èⲫ¼¼ÄÜÖµ¡¢£¬²»ÂÛÊÇÈⲫ»¹ÊÇÔ¶³ÌµÄÉ˺¦¶¼ÊÇÓÉÈⲫ¼¼ÄÜ»»Ëã¶øÀ´£¬Ã»ÓÐÔ¶³Ì¼¼ÄÜÕâ¸öÊôÐÔ
| | | | | ranged_damage_modifier: 1f;------ÓÉÈⲫ¼¼ÄÜ»»ËãµÄÔ¶³Ì¹¥»÷Á¦µÄ¼Ó³É±ÈÂÊ
| | | | };
| | | };
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SBPÎļþ
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| | max_attribute_points: {
| | | corruption: 0;------Õâ¸öÊǶéÂäÖµ©§£¬Ô°æÊÇûÓÐÕâ¸öÊôÐÔµÄËùÒÔÊÇ0©§£¬»ìãçáÈÆðÕâÀïÊÇ24
| | | energy: 10;------×î´óÄÜÁ¿µãÊý
| | | health: 15;------×î´óÉúÃüµãÊý
| | | melee: 20;------×î´óÈⲫµãÊý
| | | morale: 0;
| | | ranged: 15;------×î´óÉä»÷µãÊý
| | };
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| | | squad_loadout_unit_entry: {
| | | | $REF: "squad_loadout_unit_entry";
| | | | max: 1;
| | | | num: 1;
| | | | type: "ebps\campaign\playable\race_marine\troops\sm_assault_marine_thaddeus";
| | | };
| | | squad_loadout_unit_entry: {
| | | | $REF: "squad_loadout_unit_entry";
| | | | max: 2;
| | | | num: 2;
| | | | type: "ebps\campaign\playable\race_marine\troops\sm_assault_marine";
| | | };
| | };
| };
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| | | | max: 2;
| | | | num: 2;
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| | | | type: "ebps\campaign\playable\race_marine\troops\sm_assault_marine";
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| | | level_xp_table: {
| | | | level_xp_points: {
| | | | | $REF: "types\leveling\level_xp_points";
| | | | | discretionary_attrib_points: 5;------ÿ¼¶¿ÉÒÔ×ÔÓÉ·ÖÅäµÄµãÊý©§£¬¾ÍÊÇÐÞ¸ÄÕâÀï
| | | | | escalation_award_modifier: 1f;
| | | | | required_xp_points: 0f;
| | | | | xp_award_modifier: 1f;
| | | | };
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