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god 1 ÎÞµÐ
noclip ´©Ç½
sv_infinite_ammo 1 ÎÞÏÞµ¯Ò©
give pistol ÊÖǹ
give pumpshotgun É¢µ¯Ç¹
give autoshotgun Á¬É¢
give rifle M4/M16
give smg ÎÚ×È
give hunting_rifle ¾Ñ»÷
give pipe_bomb ÍÁÖÆÕ¨µ¯
give molotov ȼÉÕÆ¿
give oxygentank ÑõÆøÆ¿
give propanetank ÃºÆø¹Þ
give gascan ÓÍͰ
give pain_pills Ò©Æ¿
give first_aid_kit ¼±¾È°ü
give health ÂúѪ100
give ammo µ¯Ò©
z_spawn hunter(´´ÔìHunter)
z_spawn smoker(´´Ôìsmoker)
z_spawn boomer (´´Ôìboomer)
z_spawn tank (´´Ôìtank)
z_spawn witch(´´Ôìwitch)
ent_fire !self setteam 1 ±äÄ¿»÷Õß
ent_fire !self setteam 2 ±äÐÒ´æÕß
ent_fire !self setteam 3 ±»¸ÐȾ
changelevel µØÍ¼Ãû ¿ìËÙ¸Ä±äµØÍ¼
giveÎïÆ·Ãû ÖÆÔìÖ¸¶¨ÎïÆ·(ÎäÆ÷µÈµÈ)
nb_blind 1 Èý©Ê¬¿´²»µ½Ä㣬²»¹ýÅöµ½½©Ê¬µÄ»°ËûÃÇ»¹ÊǻᷢÏÖÄã
nb_delete_all Çå³ýËùÓб»¸ÐȾµÄÍ·Ä¿¼°ÐÒ´æÕß
z_add Ôö¼ÓÒ»Ö»½©Ê¬ÔÚÓÎÏ·ÖÐ
z_spawn bossname Ôö¼ÓÒ»Ö»Boss¹ÖÎï¡þ£¬bossname·Ö±ðÊÇ£º
tank, boomer, smoker, witch, hunter
cl_drawhud 0 Ïû³ý̧ͷ״̬ÁÐHUD
r_drawviewmodel 0 ʹÄãµÄÎäÆ÷ÒþÐÎ
sv_lan 0 ÆôÓÃInternetÍøÂç;
ÔÚ "Campaign Lobby" ½çÃæ¿ªÆô
mapµØÍ¼Ãû Æô¶¯ÍøÂç·þÎñÆ÷;
ÔÚ "Campaign Lobby" ½çÃæ¿ªÆô
openserverbrowser ÏÔʾ¿ÉÓõķþÎñÆ÷
z_difficulty "Easy" ÓÎÏ·ÄѶȼòµ¥
z_difficulty "Normal" Õý³£
z_difficulty "Hard" À§ÄÑ
z_difficulty "Impossible" ר¼Ò
ÏÂÃæÁгöÓÎϷĿǰËùÓеÄÓÎÏ·µØÍ¼Ãû³Æ ·½±ã´ó¼ÒʹÓÃ(~Ö±½Ó¸´ÖÆÕ³Ìù)£ºÁª»úÊÇÒ²¿ÉÒÔÊäŶ¡þ£¬ÔÙ²»ÐоÍÔÚºóÃæ¼Ó"."¾Í¿ÉÒÔÁË
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map l4d_hospital01_apartment(1.¹«Ô¢)
map l4d_hospital02_subway (2£ºµØÌú)
map l4d_hospital03_sewers(3£ºÏÂË®µÀ)
map l4d_hospital04_interior(4£ºÒ½Ôº)
map l4d_hospital05_rooftop(5£ºÎݶ¥ÖÕ¾Ö)
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map l4d_smalltown01_caves(1£ºÊշѹ«Â·)
map l4d_smalltown02_drainage (2£ºË®¹µ)
map l4d_smalltown03_ranchhouse(3£º½ÌÌÃ)
map l4d_smalltown04_mainstreet (4£ºÐ¡Õò)
map l4d_smalltown05_houseboat(5£º´¬¿âÖÕ¾Ö)
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map l4d_airport01_greenhouse (1£º»¨·¿)
map l4d_airport02_offices(2£ºÆðÖØ»ú)
map l4d_airport03_garage(3£º½¨Öþ¹¤µØ)
map l4d_airport04_terminal (4£ºÖÕµã)
map l4d_airport05_runway(5£ºÅܵÀÖÕ¾Ö)
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map l4d_farm01_hilltop(1£ºÉÁÖ)
map l4d_farm02_traintunnel(2£ºËíµÀ)
map l4d_farm03_bridge(3£ºÇÅ)
map l4d_farm04_barn (4£º»ð³µÕ¾)
map l4d_farm05_cornfield(5£ºÅ©ÉáÖÕ¾Ö)
noclip "1" ´©Ç½Ä£Ê½+ËæÐÄËùÓûµÄ·É
director_force_panic_event --->Õâ¾ÍÊǽ©Ê¬±¬×ßʼþ¡£(ÒÔϵÄʼþ)
survivor_burn_factor_expert "0.15" ---±»»ðÉÕµÃˬ¶È Ô½¸ßԽʹ ÆäÖÐ expertÊÇר¼Ò(easy-¼òµ¥)
survivor_crouch_speed "999" ---¶×ÖøµÄËÙ¶È
survivor_friendly_fire_factor_expert "0.1" ---´ò¶ÓÓÑÍ´²»Í´ expertÒ»Ñùר¼Ò¡þ£¬¿É×ÔÐÐÐÞ¸Ä
director_panic_forever "1" ¾ÍÒ»Ö±À´¹Öʼþ(ÀýÈç´òµ½³µ×ӵľ¯Áå¡þ£¬¾ÍÒ»Ö±À´)
z_common_limit "100" ͬʱ³öÏÖ¹ÖÎïµÄÊýÁ¿£¬¸¨ÖúÉÏÒ»¸ö
z_mega_mob_size "120" ²»ÀíËûXD
rescue_min_dead_time "3" ÈËËÀµôºó3Ãë¾Í¿ÉÒÔ³öÏÖÔÚÈÎÒ»·¿¼ä¸øÈ˾È
survivor_revive_health "75" ÌÉÔÚµØÉϱ»ÈËÀÆðÀ´µÄѪÁ¿
survivor_revive_duration "1.75" ÀÈËÆðÀ´µÄʱ¼ä1.75Ãë
tongue_victim_max_speed "80" smokerÍÂÉàÍ·ÀÄãµÄËÙ¶È
z_non_head_damage_factor_expert "11" Èç¹û²»ÊÇ´òÍ·µÄÉ˺¦(11ÊDZ¶Êý¡þ£¬Ð¡Ç¹´ò½ÅÒ»¼¶±ØÉ±¡þ£¬Èç¹û¸Ä³É-1£¬ÄǾÍÒ»¶¨Òª±§Í·²Å»áËÀ)
nb_gravity "125" ¹ÖÎïµÄÖØÁ¦¡þ£¬Ô½¸ßµôÏÂÀ´Ô½¿ì¡þ¡£
director_force_witch "2" ÿ´Î³öÏÖʼþ(´òµ½¾¯Á壬»òÓ©Ä»³öÏֵȴý¾ÈÔ®µÄʱºò)µÄÅ®Î×Á¿
director_force_tank "1" ͬÉÏ ÊÇTank
first_aid_kit_use_duration "1" Óü±¾È°üµÄʱ¼ä ¡þ£¬ÕâÀïÊÇ1Ãë¾ÈÖÎÁƺÃÁË¡þ¡£
director_build_up_min_interval "0" ¹ÖÎï²ú³öµÃ¼ä¸ô
director_special_battlefield_respawn_interval "10" vsµÄ¸´»îʱ¼ä
director_special_initial_spawn_delay_min "10" ʼþÓëʼþ¼äµÄÐÝϢʱ¼ä£¬0¾ÍÊǹÖÎï¿ñÀ´
director_special_initial_spawn_delay_max "10" ͬÉÏ
director_special_initial_spawn_delay_max_extra "10" ͬÉÏ
z_acquire_far_range "9000" ½©Ê¬¿ÉÒÔ¿´µ½ÄãµÄ¾àÀë 9000 =³¬Ô¶
z_acquire_far_time "0.5" ¿´µ½ÄãÖ®ºó¾¹ý"0.5"Ãë¡þ£¬¾Í»áÍùÄãÄÇÀï³å¡þ£¬Èç¹û¸Ä³É0¾ÍÖ±½Ó³å
z_acquire_near_range "500" Äã¿¿½ü¹ÖÎïµÄ¾àÀë500
z_acquire_near_time "0" ÔÚÉÏÃæµÄ¾àÀëÄÚËûͨÏñÄãµÄ·´Ó¦Ê±¼ä
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:Ô¤Éè 1:½©Ê¬ÓÀÔ¶²»»á×öÏ»òÌÉÏ 2:½©Ê¬ÓÀÔ¶¶¼ÌÉÏÂ
z_health "200" ½©Ê¬µÄѪÁ¿
z_speed "50" ½©Ê¬µÄËÙ¶È
z_walk_speed "200" ½©Ê¬Âý×ßµÄËÙ¶È



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