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Tessellation + Displacement Mapping

High Quality HDR Motion Blur

Realistic Shadows with Variable Penumbra

Sprite Based Bokeh Depth of Field

Parallax Occlusion Mapping

Particles Motion Blur, Shadows and Art Updates

Water Rendering improvements and using Tessellation + Displacement Mapping

Realtime Local Reflections (DX9)

Contact Shadows (DX9)

Improved Tone Mapping (DX9)

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