梯子游戏网址丨梯子游戏技巧

µ¥»úÓÎÏ·ÏÂÔØµ¥»úÓÎÏ·ÏÂÔØ»ùµØ
×îÐÂÓÎÏ·|ÈÈÃÅÓÎÏ·|ÓÎÏ·´óÈ«|ÓÎϷרÌâ
¶«·½Í¬ÈË´æµµMODÐÞ¸ÄÆ÷ÓÎÏ·²¹¶¡¸¨Öú¹¤¾ßħÊÞµØÍ¼»»·ô´óʦħÊÞ²å¼þ½£Èý¸¨ÖúˢǹÈí¼þ
µ±Ç°Î»ÖãºÊ×Ò³ ¡ú ÓÎÏ·Öܱ߹¤¾ß ¡ú ´æµµMOD ¡ú ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD

ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD

  • ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD½ØÍ¼0
  • ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD½ØÍ¼1
< >
ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMODÏÂÔØ
ºÃÍæ ºÃÍæ 0
¿Óµù ¿Óµù 0
  • Ó¦ÓÃÓïÑÔ£ºÖÐÎÄ
  • Ó¦ÓôóÐ|¡£º20KB
  • ¸üÐÂʱ¼ä£º2017-09-06 18:27
  • ·¢ÐÐʱ¼ä£º
  • Ó¦ÓÃÀàÐÍ£ºÆÕͨ
  • Ó¦ÓñêÇ©£º ÎÒµÄÊÀ½ç
ÎÒµÄÊÀ½çv1.12AIÓÅ»¯¸Ä½øMODÊÇÒ»¿î¸ÄÁ¼µçÄÔµÄMOD£¬Ï²»¶µÄС»ï°é¸Ï½ôÀ´ÏÂÔØ°É~×ÊԴ˵Ã÷£ºÎÒµÄÊÀ½çv1.12AIÓÅ»¯¸Ä½øMOD£¬ÓÉDarkCow¡þ¡¢BuiltBrokenModding¡¢dmodoomsirius¡¢KolatraÖÆ×÷©§£¬Ö÷Òª½øÐÐÁË¡¢£¬¹ÖÎïË¢ÐÂÏÞÖÆµ÷Õû¡þ£¬µ÷ÕûAI¸ÐÖª¾àÀë¡þ£¬¿ØÖÆÄÚ´æÊ¹ÓÃÁ¿£¬È˹¤ÖÇ[¸ü¶à]
Ó¦ÓýéÉÜ

ÎÒµÄÊÀ½çv1.12AIÓÅ»¯¸Ä½øMODÊÇÒ»¿î¸ÄÁ¼µçÄÔµÄMOD¡þ£¬Ï²»¶µÄС»ï°é¸Ï½ôÀ´ÏÂÔØ°É~

×ÊԴ˵Ã÷£º

ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD£¬ÓÉ¡°DarkCow¡þ¡¢BuiltBrokenModding¡þ¡¢dmodoomsirius¡þ¡¢Kolatra¡±ÖÆ×÷£¬Ö÷Òª½øÐÐÁË¡þ£¬¹ÖÎïË¢ÐÂÏÞÖÆµ÷Õû¡þ£¬µ÷ÕûAI¸ÐÖª¾àÀ룬¿ØÖÆÄÚ´æÊ¹ÓÃÁ¿¡þ£¬È˹¤ÖÇÄܵ¼º½Ì½Â·µÈµÈ¡þ£¬ÐèÒªµÄÅóÓÑǧÍò²»Òª´í¹ý,±¾Õ¾ÌṩÎÒµÄÊÀ½çAIÓÅ»¯¸Ä½øMOD,ÐèÒªµÄÍæ¼Ò²»Òª´í¹ýŶ£¡

×ÊÔ´ÏêÇ飺

µçÁ÷ÌØÐÔ

Current Features

ÅäÖýûÓÃÈ˹¤ÖÇÄÜÊÖ±í×î½Ó½üµÄʵÌå

Config to disable AI Watch Closest Entity

ĬÈÏÇé¿öÏ¡þ£¬ÅäÖý«±»ÉèÖÃΪfalse¡þ£¬²»»áÖ´ÐÐÈκβÙ×÷¡£µ±¸ü¸ÄΪtrueʱ¡þ£¬Ëü½«É¾³ýÒ»¸öÃûΪentityaiwatch×î½üµÄÈ˹¤ÖÇÄܶΡþ¡£Õâ¸öÈ˹¤ÖÇÄܶδ¦Àí´úÂëµÄAIsʹÓ㬽«ËüÃǵÄͷתµ½¸½½üµÄʵÌå¡þ¡£ÊÓ¾õÉÏÕ⽫ÒýÆðÒ»Ð©Ææ¹ÖµÄÎÊÌâ¡þ¡£µ«ÊÇ£¬¶ÔÓÚCPU¡þ£¬ÕâÊÍ·ÅÁËÐí¶àÓÉʵÌåÒýÆðµÄʹÓáþ¡£

By default the config is set to false and will not do anything. When changed to true it will remove an AI segment called EntityAIWatchClosest. This AI segment handles the coded AIs use to rotate their head towards a nearby entity.Visually this will cause a few odd issues. However, for the CPU this frees up a lot of usage caused by entities.

ÅäÖýûÓÃAI¿´ÆðÀ´ÊÇËæ»úµÄ£¬ÅäÖò»ÊÇĬÈÏÆôÓõÄ

Config to disable AI look random, config is not enabled by default

ĬÈÏÇé¿öÏ£¬ÅäÖý«±»ÉèÖÃΪfalse£¬²»»áÖ´ÐÐÈκβÙ×÷¡£½«ÅäÖÃÉèÖÃΪtrue½«µ¼ÖÂʵÌå²»ÔÙʹÓá°¿´ÆðÀ´¿ÕÏС±µÄÈ˹¤ÖÇÄÜ´úÂë¡£Õâ¿ÉÒÔÌá¸ß·þÎñÆ÷µÄÐÔÄÜ¡£µ±Ã»ÓÐ×öÈκÎÖØÒªµÄÊÂÇéʱ£¬µØÍ¼Éϼ¸ºõËùÓеÄʵÌå¶¼»áʹÓÃÕâ¸ö¡£´ÓÊÓ¾õÉÏ¿´£¬Õâ¿ÉÄܻᵼÖÂʵÌåÍ·²¿²»Ðýת£¬µ«´ó¶àÊýÇé¿ö϶¼²»±»×¢Òâ¡£

By default the config is set to false and will not do anything. Setting the config to true will cause entities to no longer use the 'look idle' AI code. This can improve performance for servers will large populations. As almost every entity on the map will use this when not doing anything important. Visually this can cause the entities head to not rotate sometimes but mostly goes unnoticed.

ÅäÖÃÓøüÓÐЧµÄ°æ±¾Ìæ»»EntityLookHelper£¬Ä¬ÈÏÆôÓÃÅäÖÃ

Config to replace EntityLookHelper with a more efficient version, config is enabled by default

ÕâÊÇmodµÄÖ÷ÒªÌØÐÔ£¬¿ÉÒÔ¼«´óµØÌá¸ßCPUÐÔÄÜ£¬ÒÔ½µµÍRAMµÄ³É±¾¡£ÈçºÎʹÓÃMCµÄlook helper´úÂëÌæ»»Îª×Ô¶¨Òå°æ±¾¡£×Ô¶¨Òå°æ±¾´æ´¢ÁËһЩÊý¾Ý£¬Ê¹ÆäÄܹ»¸ü¿ìµØ»ñµÃλÖõĽǶÈ¡£ÓÃVisualVMµÄ½á¹û½øÐÐÁËһЩ²âÊÔ½á¹ûÏÔʾ£¬AI´úÂëµÄCPUʹÓÃÂʽµµÍÁË50%µ½80%¡£¶ÔÓÚÒ»¸öÓÐ25È˵ķþÎñÆ÷À´Ëµ£¬Õâµ¼ÖÂÁË5µ½7¸ötpsµÄÔö¼Ó¡£

This is the main feature of the mod and can greatly improve CPU performance at a small cost to RAM. How this works is MC's look helper code is replaced with a custom version. The custom version stores some data that makes it faster to get the angle for a location. Threw some testing with VisualVM result have shown a 50% to 80% decrease in CPU usage by the AI code. For a server with 25 people on constantly this resulted in a gain from 5 to 7 tps.

¼Æ»®µÄÌØµã

Planned Features

È˹¤ÖÇÄܵ¼º½Ì½Â·ÕߵĶàÏß³Ì

Multithreading for AI nav pathfinder

±©Í½²úÂѵÄÏÞÖÆ

Mob spawning restrictions

µ±Ã»ÓнӽüÍæ¼ÒµÄʱºò½ûÓÃÊÓ¾õAI´úÂë

Disable Visual AI code when not near players

¼õÉÙÏëÖªµÀ¾àÀë

Reduce wondering distance

µ±²»½Ó½üÇòÔ±µÄʱºò£¬¼õÉÙ¶Ô¾àÀëµÄ»³ÒÉ

Reduce wondering distance when not near players

¼õÉÙMobs raytraceÄ¿±êµÄƵÂÊ

Reduce how often Mobs raytrace targets

ÅäÖÿØÖÆRAM atan2»º´æµÄʹÓÃÁ¿

Config to control the amount of RAM atan2 cache uses

ʹÓÃ˵Ã÷£º

½«Ñ¹Ëõ°üÄÚµÄjarÎļþ¸´ÖƵ½ÓÎϷĿ¼ÏµÄModsÎļþ¼Ð£¬È»ºó½øÈëÓÎÏ·¼ÓÔØMOD¡££¨¸ù¾Ý°æ±¾Ñ¡Ôñ°²×°1.7.10/1.8.9/1.12£©

Äã¿ÉÄÜ»áÐèÒªForgeAPI

ÏÂÔØµØÖ·

ÎÒµÄÊÀ½ç v1.12AIÓÅ»¯¸Ä½øMOD

    ÆÀ·Ö
    ¡ï
    ¡ï
    ¡ï
    ¡ï
    ¡ï
    Á¦¼ö
    Ñ¡ÔñÍ·Ïñ:
    10
    999+ÈËÆÀ·Ö
    ¡ï¡ï¡ï¡ï¡ï
    ¡ï¡ï¡ï¡ï
    ¡ï¡ï¡ï
    ¡ï¡ï
    ¡ï
    ²é¿´¸ü¶à >

    ÅäÖÃÐèÇó

    ¹ØÓÚ·ÉÏè | ÁªÏµÎÒÃÇ | ´óÊÂ¼Ç | ÏÂÔØ°ïÖú(£¿) | ¹ã¸æÁªÏµ | °æÈ¨ÉùÃ÷ | ÍøÕ¾µØÍ¼ | ÓÑÇéÁ´½Ó

    Copyright 2010-2025 µ¥»úÓÎÏ·ÏÂÔØ (R) °æÈ¨ËùÓÐ ·ÉÏèÏÂÔØËùÓÐÓÎÏ·¼°Èí¼þÏÂÔØ×ÊÔ´À´Ô´»¥ÁªÍø£¬²¢ÓÉÍøÓÑÉÏ´«·ÖÏí¡£ÈçÓÐÇÖȨ£¬ÇëÀ´µçÀ´º¯¸æÖ®¡£
    ·ÉÏèÖҸ棺µÖÖÆ²»Á¼É«Çé¡¢·´¶¯¡¢±©Á¦ÓÎÏ· ºÏÀí°²ÅÅÓÎϷʱ¼ä ÏíÊܽ¡¿µÉú»î ¶õ¹«Íø°²±¸£º42011102003115ºÅ ¡¾¶õICP±¸17000818ºÅ-1¡¿