梯子游戏网址丨梯子游戏技巧

µ¥»úÓÎÏ·ÏÂÔØµ¥»úÓÎÏ·ÏÂÔØ»ùµØ
×îÐÂÓÎÏ·|ÈÈÃÅÓÎÏ·|ÓÎÏ·´óÈ«|ÓÎϷרÌâ
ѹËõ½âѹ¹âÅ̹¤¾ßÎÄ×ÖÊäÈëɱ¶¾Èí¼þÎļþ´¦Àíת»»·­Òë¹ÉƱ֤ȯ°ì¹«Ñ§Ï°±à³ÌÈí¼þÐéÄâ¹âÇý
µ±Ç°Î»ÖãºÊ×Ò³ ¡ú Ó¦ÓÃÈí¼þ ¡ú ±à³ÌÈí¼þ ¡ú unity 2017.2.0f3×îÐÂÕýʽ°æ

unity 2017.2.0f3×îÐÂÕýʽ°æ

  • unity 2017.2.0f3×îÐÂÕýʽ°æ½ØÍ¼0
  • unity 2017.2.0f3×îÐÂÕýʽ°æ½ØÍ¼1
< >
unity 2017.2.0f3×îÐÂÕýʽ°æÏÂÔØ
ºÃÍæ ºÃÍæ 0
¿Óµù ¿Óµù 0
  • Ó¦ÓÃÓïÑÔ£ºÖÐÎÄ
  • Ó¦ÓôóС¬¡£º197KB
  • ¸üÐÂʱ¼ä£º2017-10-13 10:15
  • ·¢ÐÐʱ¼ä£º
  • Ó¦ÓÃÀàÐÍ£ºÆÕͨ
  • Ó¦ÓñêÇ©£º unity
unity2017.2.0f3×îÐÂÕýʽ°æ·¢²¼ÁË£¬È«Ð°汾Ôö¼ÓÁ˶Ô΢Èímr»ìºÏÏÖʵµÄÖ§³Ö¡¬£¬ÓÅ»¯VR¿ª·¢ÐÔÄÜ¡¬£¬Ð°汾¸ü¼Ó×¢ÖØÔöÇ¿ÊÓ¾õÌåÑ飬ÐèÒªµÄÓû§¸Ï¿ìÀ´ÏÂÔØ°É¡¬¡£#160;Èí¼þ½éÉܾ¡¹Ü±¾ÖܵÄÖ÷½ÇÊÇOculus£¨ÒòΪOC4´ó»á£©¡¬£¬µ«VRÐÐҵͬÑùÓÐÆäËûÊÂÇé·¢Éú¡£ÀýÈ硬£¬UnityÐû²¼ÍƳöÐÂ[¸ü¶à]
Ó¦ÓýéÉÜ

unity 2017.2.0f3×îÐÂÕýʽ°æ·¢²¼ÁË£¬È«Ð°汾Ôö¼ÓÁ˶Ô΢Èímr»ìºÏÏÖʵµÄÖ§³Ö¡þ£¬ÓÅ»¯VR¿ª·¢ÐÔÄÜ£¬Ð°汾¸ü¼Ó×¢ÖØÔöÇ¿ÊÓ¾õÌåÑé¡þ£¬ÐèÒªµÄÓû§¸Ï¿ìÀ´ÏÂÔØ°É¡þ¡£ 

ÆÆ½â¹¤¾ß

unity 2017.2×¨ÒµÆÆ½â¹¤¾ßÏÂÔØ£ºµãÎÒÏÂÔØ

Èí¼þ½éÉÜ

¾¡¹Ü±¾ÖܵÄÖ÷½ÇÊÇOculus£¨ÒòΪOC4´ó»á£©£¬µ«VRÐÐҵͬÑùÓÐÆäËûÊÂÇé·¢Éú¡þ¡£ÀýÈç¡þ£¬UnityÐû²¼ÍƳöа汾µÄÓÎÏ·ÒýÇæ£¬2017.2¡þ¡£ÓÉÓÚUnityÊÇÉè¼ÆºÍ¿ª·¢ÐéÄâÏÖʵºÍÔöÇ¿ÏÖʵÄÚÈÝ×îÊÜ»¶Ó­µÄƽ̨֮һ¡þ£¬Òò´Ëа汾¸üÐÂÒ²À©Õ¹ÁËÕâ·½ÃæµÄÖ§³Ö¡£ÏÖÔÚUnityÔö¼ÓÁ˶ÔWindows»ìºÏÏÖʵ¡þ£¬Vuforia¡þ£¬macOSÉϵÄOpenVRµÄÔ­ÉúÖ§³Ö£¬Í¬Ê±ÓÅ»¯Á˶ԹȸèARCoreºÍÆ»¹ûARKitµÄÖ§³Ö¡þ¡£

UnityµÄAdam MyhillÔÚÉùÃ÷Öбíʾ£º¡°Unity 2017ÊÇÒ»¸öÐÂʱ´úµÄ¿ªÊ¼¡þ£¬Æä½«»á°ÑÊÀ½çÉÏ×îÊÜ»¶Ó­µÄÓÎÏ·ÒýÇæ·¢Õ¹³ÉÒ»¸öΪÓÎÏ·ºÍ¹ã·ºÊµÊ±ÓéÀÖ²»¶ÏÀ©Õ¹µÄ´´×÷ÒýÇæ¡þ¡£Unity 2017.2½«¼ÌÐøÕâÒ»·¢Õ¹½Å²½¡£Í¨¹ýÌṩÔöÇ¿µÄÊÓ¾õ¹¤¾ß¡þ£¬Õ⽫ÄÜÕæÕý¸³ÓèÒÕÊõ¼ÒºÍÉè¼ÆÊ¦¸üÇ¿´óµÄÁ¦Á¿¡þ£¬²¢·¢»Ó³öËûÃǵÄר³¤£º´´Ô쾪È˵ÄÄÚÈÝ¡£ÎÒÃÇÏàÐÅ2017°æµÄÁ¦Á¿ºÍÁé»îÐÔ½«ÄÜÖ§³ÖÓÅ»¯µÄʵÑé¡þ£¬¿ìËÙµü´úºÍѧ¿ÆÖ®¼äµÄ¸üÉîÈëЭ×÷¡þ£¬¶øÕâÊÇ´´×÷ÕæÕýÁîÈ˾ªÌ¾µÄÄÚÈݵÄÖ§Öù¡¡þ£¡±

²»½öÈç´Ë¡þ£¬Unity 2017.2Ôö¼ÓÁË¿ÉÒÔΪVR¿ª·¢ÕßÌá¸ßºÍÓÅ»¯ÐÔÄܵŦÄÜ¡£Stereo Instancing£¨µ¥Í¨µÀäÖȾµÄÏÂÒ»µü´ú£©ÏÖÔÚ¿ÉÖ§³ÖËùÓÐʹÓÃDX11µÄ¼¯³ÉPCƽ̨£¬ÒÔ¼°¹È¸èVRµÄVideo Asynchronous Reprojection£¬´Ó¶øÎªDaydreamÌṩ¸ü¸ßÖÊÁ¿µÄÊÓÆµÌåÑé¡£

Unity 2017 й¦ÄÜ

Playables & Timeline

PlayableAsset£ºPlayable API ÐÂÔöÕë¶Ô Playable ×ÊÔ´µÄ»ùÀà ¡ª PlayableAsset£¬Í¨¹ýËü¿ÉÒÔÔÚÔËÐÐʱʵÀý»¯ Playable ¶ÔÏó¡£

PlayableDirector£ºÐÂÔö PlayableDirector ÓÃÓÚʵÀý»¯ PlayableAsset£¬²¢¿ØÖÆ Playable ¶ÔÏóµÄ»Ø·Å¹¦ÄÜ¡£

Timeline ±à¼­Æ÷¼°ÔËÐÐʱ API£ºÐÂÔö Timeline ±à¼­Æ÷¼°ÔËÐÐʱ API£¬ÓÃÓÚÖÆ×÷ÐòÁж¯»­¡¢½Å±¾¼°ÒôƵ¡£

ͼÐÎ

¹âÕÕË¥¼õ API£ºÖ§³ÖΪÿ¸ö¹âÕÕµ¥¶ÀÉèÖÃË¥¼õ£¬¿ÉÒÔʹÓÃÎïÀíÐÔÕýÈ·µÄÄæ·½Ë¥¼õÄ£ÐÍ»òÔ­ÓеÄÄ£ÐͶÔËùÓйâÕÕ½øÐÐÉèÖá£Çë×¢Ò⣬Ŀǰ¸Ã¹¦ÄܽöÖ§³Ö Enlighten ¹âÕÕÌùͼ£¬ÊµÊ±Óë½¥½ø¹âÕÕÌùͼҲ¼´½«Ö§³Ö¡£

ÏßÓëÇúÃæÓÅ»¯º¯Êý£ºÐÂÔö LineUtility ¼° LineRenderer.Simply º¯Êý£¬Í¨¹ý LineUtility ´´½¨ÏàËÆÐÎ×´µÄ¼ò»¯°æÀ´ÓÅ»¯ÏßÓëÇúÃæ¡£

ÎÆÀíѹËõÀ©Õ¹¹¦ÄÜ£ºÎÆÀíѹËõģʽÔÚÏÖÓÐµÄ Repeat ºÍ Clamp µÈ»ù´¡ÉÏ£¬ÐÂÔö Mirror ¼° MirrorOnce ģʽ¡£

Cubemap£ºÖ§³ÖÒýÓÃÍⲿ´´½¨µÄ Cubemap¡£

¶¯»­

AnimationLayerMixerPlayable£º¸üРAnimationLayerMixerPlayable µÄ½Å±¾ API£¬¸ÄÉÆÊÖ¶¯¹Ø¼üÖ¡ÉèÖÃÁ÷³Ì£¬ÔÚ¶¯»­´°¿ÚÖн«Â¼ÖÆÄ£Ê½ÓëÔ¤ÀÀģʽ·ÖÀ뿪À´£¬Â¼ÖÆÄ£Ê½½ö¸Ä±ä¶¯»­´°¿ÚµÄ°´Å¥ÑÕÉ«£¬²»Ó°ÏìÈ«¾ÖÔËÐÐģʽ¡£

GameObjectRecorder£ºÔÚ UnityEditor.Experimental.Animations ÖÐÐÂÔöÁ˱༭Æ÷¹¦ÄÜ GameObjectRecorder£¬¿ÉÒԼǼÓÎÏ·¶ÔÏó¼°ÆäËùÓÐ×Ó¶ÔÏóµÄÊôÐÔ¡£

Á£×Ó

Sprite£ºÖ§³ÖÔÚÁ£×ÓϵͳÖÐͨ¹ý Texture Sheet Animation Module À´Ê¹Óà Sprite¡£

Align to Direction£ºÐÂÔö½«Á£×Ó°´ÆäËÙ¶È·½Ïò¶ÔÆëµÄ¹¦ÄÜ¡£

Rigidbody2D£ºÐÂÔö Joint2D.attachedRigidbody ÊôÐÔÓÃÓÚ»ñÈ¡ Joint2D °ó¶¨µÄ Rigidbody2D¡£

2D й¦ÄÜ

Sprite Mask£ºUnity 2D ²¿·ÖÐÂÔö Sprite Mask ¹¦ÄÜ£¬Ö§³ÖÔÚÊÀ½ç¿Õ¼äΪ Sprite Ìí¼ÓÕÚÕÖ¡£

Sprite Physics Shape£ºSprite Editor ÖÐÐÂÔö Sprite Physics Shape£¬¿ÉÒÔΪ Sprite ÉèÖÃĬÈÏÐÎ×´£¬´Ó¶øÀûÓà PolygonCollider2D ×é¼þÉú³ÉÅöײÆ÷ÐÎ×´¡£

2D Sprite Atlas£ºÐÂÔö 2D Sprite Atlas Ìæ»»Ö®Ç°µÄ Sprite Packer£¬¸ÄÉÆ Sprite ´ò°ü¹¤×÷Á÷£¬Èÿª·¢Õß¿ÉÒÔÔÚÔËÐÐʱ¿ØÖÆ Sprite ´ò°üµÄ¸ü¶àÊôÐÔ¡£

¸ü¶à¹¦ÄÜÓë¸Ä½ø

³ýÁËÒÔÉÏй¦ÄÜÖ®Í⣬Unity 2017.1.0 Beta °æ»¹Îª BuildPlayerWindow ÐÂÔö´úÀí¹¦ÄÜ£¬Ö§³ÖÖØÐ´Ä¬ÈϹ¹½¨°´Å¥ÐÐΪ¡£iOS ƽ̨ÐÂÔöÁËÖØÐ´Æô¶¯»­ÃæµÄ API£¬²¢Îª A8 »ò¸üÐ嵀 iOS É쵀 Metal ¼° OpenGL ES 3.0 ͼÐÎ API ÆôÓÃÁËÑÓ³Ù×ÅÉ«äÖȾ·¾¶£¨Deferred Shading Rendering Path£©¡£

Unity 2017.1.0 Beta °æµÄ²¿·Ö¸Ä½øÄÚÈݰüÀ¨£º

FBX SDK£ºÉý¼¶ÖÁ FBX&#174; 2016.1.2 SDK£¬Ä£Ð͵¼ÈëÁ÷³Ì¸ü¿ì¡£

±à¼­Æ÷²Ëµ¥£º±à¼­Æ÷ GameObject ²Ëµ¥ÏîÐÂÔö×Ӳ˵¥ Effects£¬È¥µô Particle System Ñ¡Ï²¢ÔÚ Effects ²Ëµ¥ÏÂÐÂÔö´´½¨ Line Óë Trail Á£×ÓЧ¹ûµÄÑ¡Ïî¡£

Android APK Ç©Ãû£ºAndroid ƽ̨µÄ APK Ç©Ãû²ÉÓÃÐ嵀 APK Signature Scheme v2¡£

FrameDebugger£ºFrameDebugger ÏÖÖ§³Ö²é¿´ Draw Call δ±»Åú´¦ÀíµÄÔ­Òò¡£

ÏÂÔØµØÖ·

unity 2017.2.0f3×îÐÂÕýʽ°æ

  • unityÒýÇæ°æ±¾ºÏ¼¯
  • ÓÎÏ·¿ª·¢ÖÆ×÷ÒýÇæ
unityÒýÇæ°æ±¾ºÏ¼¯
(57)unityÒýÇæ°æ±¾ºÏ¼¯
Unity3DÊÇÓÉUnityTechnologies¿ª·¢µÄÒ»¸öÈÃÍæ¼ÒÇáËÉ´´½¨ÖîÈçÈýάÊÓÆµÓÎÏ·¡¢½¨Öþ¿ÉÊÓ»¯¡¢ÊµÊ±Èýά¶¯»­µÈÀàÐÍ»¥¶¯ÄÚÈÝµÄ¶àÆ½Ì¨µÄ×ÛºÏÐÍÓÎÏ·¿ª·¢¹¤¾ß£¬ÊÇÒ»¸öÈ«ÃæÕûºÏµÄרҵÓÎÏ·ÒýÇæ¡¢¡£UnityÀàËÆÓÚDirector,Blendergamee¸ü¶à>>
ÓÎÏ·¿ª·¢ÖÆ×÷ÒýÇæ
(31)ÓÎÏ·¿ª·¢ÖÆ×÷ÒýÇæ
ÏÖÔÚÓÎÏ·¿ª·¢Ô½À´Ô½ÈÝÒ×À²©§£¬ÆäÔ­Òò¾ÍÔÚÓÚÓÎÏ·ÒýÇæµÄ¼òµ¥»¯¡¬£¬Ô½À´Ô½¶à¹¦ÄÜÇ¿´ó¡¢£¬¼òµ¥Ò×ÓõÄÓÎÏ·ÒýÇæÔÚÊÐÃæÉÏÕùÑÞ|£¬×÷ΪÓÎÏ·¿ª·¢Õߣ¬ÔÚÑ¡Ôñƽ̨µÄͬʱҲҪѡÔñÒ»¿îºÃµÄ¿ª·¢¹¤¾ß¡¬£¬ÈÃÓÎÏ·¿ª·¢¹¤×÷±äµÃ·½±ã¸ßЧ¡£¸ü¶à>>
ÆÀ·Ö
¡ï
¡ï
¡ï
¡ï
¡ï
Á¦¼ö
Ñ¡ÔñÍ·Ïñ:
10
999+ÈËÆÀ·Ö
¡ï¡ï¡ï¡ï¡ï
¡ï¡ï¡ï¡ï
¡ï¡ï¡ï
¡ï¡ï
¡ï
²é¿´¸ü¶à >

ÅäÖÃÐèÇó

ÍÆ¼öרÌâ

up¶Ôսƽ̨up¶Ôսƽ̨

¹ØÓÚ·ÉÏè | ÁªÏµÎÒÃÇ | ´óÊÂ¼Ç | ÏÂÔØ°ïÖú(£¿) | ¹ã¸æÁªÏµ | °æÈ¨ÉùÃ÷ | ÍøÕ¾µØÍ¼ | ÓÑÇéÁ´½Ó

Copyright 2010-2025 µ¥»úÓÎÏ·ÏÂÔØ (R) °æÈ¨ËùÓÐ ·ÉÏèÏÂÔØËùÓÐÓÎÏ·¼°Èí¼þÏÂÔØ×ÊÔ´À´Ô´»¥ÁªÍø£¬²¢ÓÉÍøÓÑÉÏ´«·ÖÏí¡£ÈçÓÐÇÖȨ£¬ÇëÀ´µçÀ´º¯¸æÖ®¡£
·ÉÏèÖҸ棺µÖÖÆ²»Á¼É«Çé¡¢·´¶¯¡¢±©Á¦ÓÎÏ· ºÏÀí°²ÅÅÓÎϷʱ¼ä ÏíÊܽ¡¿µÉú»î ¶õ¹«Íø°²±¸£º42011102003115ºÅ ¡¾¶õICP±¸17000818ºÅ-1¡¿